Saturday, March 26, 2011

a game about theft

this is called tribly the art of theft, its an idea as to how we can play our game. a competitor in fact. play it to get ideas as to what we should do for our game.

also we need to research into different museums and expensive paintings. The story currently is you're an art thief and you are trying to break into the museum to get to the piece you're trying to steal. That is our goal for our level, entering not exiting.

another thing to check out for ideas is the movie thomas crown affair, watch the version with pierce brosnan. We have a lot to look at for ideas. However, we all need to remember to keep a good scope in mind. we have to simply get the mechanic working and get the level and game built.

Now to keep our roles in our minds, David is working on programming the mechanics in. Feel free to come to me if you're confused on the unity interface i am willing to help you out. Ryan and Dan will be working on assets, unfortunately you guys are on hold for now. However, work on gathering research on the buildings of different museums like we discussed. We don't necessarily have to use a real life museum we can make a fictional one taking the ideas of other layouts to create our own maze of wondrous works. While researching take into account different objects that you see repeatedly through the layouts of the museums and you can start from there. Ill be working on level design, and anything that has to work with documents.  From that I'll build a list of assets and will put those up on the blog by wednesday.

As for pooling our save files, like we discussed in class every time we do anything we will all save on our portable hard drives with everyone that is here so we can all have the latest update of anything we built. This includes documents, level builds, textures, photos, notes, etc.  this is good because we will not only have multiple saves of each file but all of us will have one of everything so in case if anyone is late or missing something we can all back each other up.

With a project like this we all need to keep scope in mind, its a project that can easily be blown into something much bigger than a ten week project. Any sort of ideas put it out on the blog, put it up for discussion. But keep in mind we have ten days of class time, and ten weeks total to work. all that we need is a playable level, mechanics working, and our assets completed. worry about how good it looks later, get it done first!

pham

hi it's me

welcome

heres our blog