Saturday, April 16, 2011

Update...

Okay, I'm going to be very honest with all of you. I expected way more out of the design doc than what we got. Upon receiving each portion it required a lot of editing to even get just a portion of it done. There was a different font file for every file that I received when we agreed upon using arial. There were many many grammatical errors throughout each section that I had received, which goes to say just because word doesn't catch it doesn't mean that it is correct. Be sure to read over your work from now on, and even read it out loud to catch some of the things I'm talking about.

So what I'm getting at is I'm going over all the work you guys were supposed to of done. Albeit you guys did do the work, but the problem that I'm running into is having to redo all of it myself. So in lieu of that I have a new assignment for you guys. For the next week assignment I want you guys to complete the virtual environment presentation, Dan and Ryan specifically. David continue to work on that code, there is a lot to be done before we even get to a good play test.

I expect to see in this presentation, some concept art of the look we are going for, a mood board of sorts. Images that pinpoint our look and feel of the game and the environment we're playing in. The museum is a modern museum, so its going to have more of a modern layout than a traditional museum built in the thirties. Some screen shots of what our level currently looks like, and include the level layout map to make it clearer. Also some examples of modern museums to show a taste of what we're going for. Images from Night at the Museum may be a good place to start since it takes place in a museum at night.

Dan I'd like to see some concept art on the level, sketch out some quick ideas of what the level should look like, not like the layout map but you know what I mean.

Ryan make some concept sketches of different trinkets that the player will be able to steal. We will no longer be stealing paintings.

Also the story has been reworked. The main Antagonist is now a female and she works for interpol, she is in fact dating our protagonist and doesn't know that he is the thief she has been tracking down all this time. When I complete the new doc you will see in full detail as to what I'm talking about.

Speaking of which! we now have a dropbox account! USE IT! I don't want any scares like we had in class today. so any files you're working on add it to the drop box and keep it updated so we all have access to it from any where. Which gives me the opportunity to see the progress we've made as far as the assets that I've assigned to everyone (final asset list is in drop box). So Ryan, Dan, and David, anything and everything in the dropbox so we can all see who is doing what.

Lastly, we will be having a playtest and this presentation. there will be no leaving early! so plan to stay all day next week, and I believe the week after.

That is all I have for this post, remember to look over the final asset list to see what you've been assigned and get to work on them on top of what i talked about today.

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